StarCraft enhanced on its predecessor Warcraft II, which highlighted two really comparable playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-known 1996 SSI launch War Wind. The device varieties https://lukass3e61.daneblogger.com/29341596/starcraft-an-overview